By Robertson Allen
America’s electronic Army is an ethnographic research of the hyperlink among interactive leisure and armed forces energy, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising organizations, and an array of security contracting businesses that labored to provide the professional U.S. military online game, America’s Army. Allen uncovers the tools during which gaming applied sciences comparable to America’s military, with army investment and topics, have interaction in a militarization of yankee society that constructs each person, even nonplayers of video games, as digital squaddies to be had for deployment.
America’s electronic Army examines the army’s hope for “talented” squaddies in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital opponents; tensions over top practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.
Allen unearths how binary categorizations comparable to soldier as opposed to civilian, conflict as opposed to online game, paintings as opposed to play, and digital as opposed to actual turn into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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Extra resources for America's Digital Army: Games at Work and War (Anthropology of Contemporary North America)
America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen